In this world, sixteen year old Charlotte and her fellow refugees have scraped out an existence on the edge of Britain’s industrial empire. Though they live by the skin of their teeth, they have their health [at least when they can find enough food and avoid the Imperial Labor Gatherers] and each other. When a new exile with no memory of his escape or even his own name seeks shelter in their camp he brings new dangers with him and secrets about the terrible future that awaits all those who have struggled has to live free of the bonds of the empire’s Machineworks.
The Conjurer’s Riddle:
Charlotte leads her group of exiles west, plunging into a wild world of shady merchants and surly rivermen on the way to New Orleans. But as Charlotte learns more about the revolution she has championed, she wonders if she’s on the right side after all. Charlotte and her friends get to know the mystical New Orleans bayou, and deep into the shadowy tunnels below the city - the den of criminals, assassins, and pirates - Charlotte must decide if the revolution’s goals justify their means or if some things, like the lives of her friends, are too sacred to sacrifice.
The Turncoat’s Gambit:
Charlotte has spent her whole life fighting the British Empire, following in the footsteps of her parents and their group of rebels. But when her reunion with her mother laid bare horrible truths about the rebellion, Charlotte knew she had to escape. Now she is on the run, with no idea who the enemy is, or which of her compatriots is truly on her side.
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