Torrent details for "Guzsvinecz T. Exploring Gamification's Impact on Research and Innovation...2024 [andryold1]"    Log in to bookmark

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This volume explores the transformative power of gamification in various fields. This book shows how game design elements, when integrated into non-gaming contexts, can revolutionize education, health care, luxury tourism, language learning, and more. Through a series of case studies and research, the book demonstrates the potential of gamification to enhance user engagement, improve knowledge retention, and foster interdisciplinary collaboration. Discover how AI-powered simulations and interactive technologies are creating personalized learning experiences that adapt to individual needs, making education more effective and engaging. Explore the use of gamification in luxury tourism to elevate travel experiences, enhance customer loyalty, and deliver immersive, memorable journeys. Understand the advantages of mobile-assisted language learning applications, which use gamified elements to make language learning more accessible and enjoyable. The book also highlights the role of gamification in health care by showcasing how it can transform medical education by providing interactive and adaptive training environments.
Learn about the efforts of the STEAME Teacher Facilitators Academy in promoting project-based learning methodologies that prepare educators to lead innovative, multidisciplinary classrooms. This book is an essential resource for scholars, educators, practitioners, and policymakers who are looking to harness the benefits of gamification. It offers insights and practical strategies for using game mechanics to address complex challenges, drive progress, and create impactful experiences. By embracing the principles of gamification, readers will be equipped to turn challenges into opportunities for growth and success, fostering a more connected, informed, and empowered society. Use this book to level up and unlock the full potential of gamification and innovation in your field!
Analyzing the Bibliometric Trends in Gamification Research Using the Bibliometrix R-Tool
Gamification in Real-World Applications: Interactive Maps and Augmented Reality
Exploring Gamification in Luxury Tourism
Online and Mobile-Assisted Language Learning
Transforming Medical and Health Sciences Education with Gamification
Unveiling the Holistic Approach of the STEAME Teacher Facilitators Academy Project

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