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Human-Computer Interaction (HCI) is a multidisciplinary research and applied field targeted to studying people interacting with information technology and designing usable and efficient systems for them. This book outlines the state‑of‑the‑art of HCI research in the respective domain such as health, games, transportation, industry, and entertainment.
This book
Bridges the gap between theory and practice by presenting how to apply HCI methods and tools in specific domains.Offers concrete examples of HCI use in real-world situations.Presents case-specific best practices, tips, and tricks.Includes chapters that are well-studied and purposefully selected, representing important theoretical, practical, and research areas in HCI.Includes domains ranging from the roots and the classic approaches of human-computer interaction to contemporary advancements.
This book is a fascinating read for individuals interested in Human-Computer Interaction research and applications.
Preface
Editors
Contributors
HCI in e-Health
Well-Being in a Digital Age
Social Computing
Computer-Supported Cooperative Work, Teleconferencing and Remote Working
Adaptive Learning, Training, and Education
Player Experience
Emerging Technologies and Frameworks for Serious Games
Entertainment and Interactive Media
Digital Presentation and Interaction with Cultural Heritage
HCI in e-Commerce
HCI in Business and Organizations: Digital Transformation with HCI, Metaverse, and AI Technologies
HCI in E-Government and E-Democracy
HCI in Service Industries
Big Data Visualization and Visual Analytics
Dashboard Design
HCI in the Manufacturing Industries
HCI in Aviation
Index