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Learning Design Patterns with Unity by Harrison Ferrone EPUB

Explore and implement design patterns, write cleaner code, and build efficient, reusable games to level up your game development skills.

Purchase of the print or Kindle book includes a free eBook in PDF format

Key Features
Solve common software development problems with popular design patterns like Prototype and Observer, all implemented in real Unity projects
Write clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environment
Go beyond basic pattern usage and learn to customize and extend them for your unique game design needs
Book Description
Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns that will take your game development skills to the next level. With structured explanations backed with practical examples, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.

By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you make that next leap in your career

What you will learn
Implement a persistent game manager using the Singleton pattern
Spawn projectiles with object pooling to optimize performance and memory usage
Build a flexible crafting system using the Factory Method pattern
Design an undo/redo system for player movement using the Command pattern
Implement a state machine to control a two-person battle system
Modify existing character objects with special abilities
Who this book is for
This book is perfect for you if you are a Unity game developer who wants to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you’re a beginner, try Learning C# by Developing Games with Unity instead

Table of Contents
Priming the System
Managing Access with the Singleton Pattern
Spawning Enemies with the Prototype Pattern
Creating Items with the Factory Method Pattern
Building a Crafting System with the Abstract Factory Pattern
Assembling Support Characters with the Builder Pattern
Managing Performance and Memory with Object Pooling
Binding Actions with the Command Pattern
Decoupling Systems with the Observer Pattern
Controlling Behavior with the State Pattern
Adding Features with the Visitor Pattern
Swapping Algorithms with the Strategy Pattern
Making Monsters with the Type Object Pattern
Taking Data Snapshots with the Memento Pattern
Dynamic Upgrades with the Decorator Pattern
Converting Incompatible Classes with the Adapter Pattern
Simplifying Subsystems with the Façade Pattern
Generating Terrains with the Flyweight Pattern
Global Access with the Service Locator Pattern
The Road Ahead

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