Game Design Deep Dive_ Soulslike 1st Edition by Joshua Bycer.pdf
77.12 MB
_ free audiobook version.txt
884.00 B
_ uploads will cease (your support needed - urgent - goal).txt
688.00 B
xx
Game Design Deep Dive: Soulslike 1st Edition by Joshua Bycer PDF
Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a soulslike.
The first book looking at the history of the genre
A breakdown of both action and RPG design for fans and designers of both
A lesson on difficulty in games and why harder doesn’t mean better
Comments need intelligible text (not only emojis or meaningless drivel). No upload requests, visit the forum or message the uploader for this. Use common sense and try to stay on topic.