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Get started with Python programming fast without the headaches.
Python is a great programming language however, most people spend too long trying to learn how to code and create games with Python the hard way. This book is the only one that will get you to learn Python fast without wasting so much time. This book is the first book in the series “Python Games from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Python in no time.
What you will learn
After completing this book, you will be able to
Be comfortable with coding in Python.
Use common structures to create programs in Python (e.g., loops, conditional statements, etc.).
Know and master the features that you need to create 2D games (user interface, collision and keyboard detection).
Read and extract data from files.
Create popular 2D games such as hangman, tic-tac-toe or a coin collection game.
Learn how to use the Pygame library.
Export your games.
Who this book is for
This book is for
Hobbyists who need a book that gets them started with Python and game development easily.
Parents looking for a book that introduces their children to game programming painlessly.
Teachers looking for a complete and clear resource on programming through the creation of games.
Aspiring indie game developers.
How this book is different
This is the only book that you need to get started with Python and game programming fast and to enjoy the journey without frustration. This book includes seven chapters that painlessly guide you through the necessary skills to master Python and Python games development, use its core features, and create interesting 2D games. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way.
What this book offers
This book includes all the features that you need to get started with Python and game development