Torrent details for "Trkulja M. Godot 3D Game Development...2023 [andryold1]"    Log in to bookmark

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Textbook in PDF format

You can create great video games ... Godot is the way!
Key Features
- Ideal starting point for aspiring game artists, level designers, and animators looking to create 2D or 3D games.
- Includes examples, screenshots, illustrations, and charts to explain the use of Godot's GD Script.
- Offers lessons on animations, fixing bugs, optimizing, supporting several platforms, and publishing games.
Description
The impressive Godot game engine allows any programmer to start making 2D and 3D games without any specialized language requirements. In addition, this game engine makes it simple to design video games, create interactive and animated applications, and utilize them in advertising campaigns.
The book starts with the fundamental aspects of game production. The book explains how games are made firsthand by interacting with several real-world projects. This book teaches you the basics of game development, which includes how to make a 2D platformer, point-and-click, or adventure game. Later, the book will help you progress to more challenging and complicated games like 3D platformers and 3D role-playing adventures.
If you're making a game to promote a digital or physical product, the Godot engine will make it simple to implement ideas, including player interaction and using 2D or 3D space. The Godot GD script coding for various game design and computational chores will support your work in creating commercial video game products.
There are nine chapters of learning material.
Chapter 1 is an introduction and encouragement with a "Hello World" example for students to be comfortable with the Godot game engine and GD Script.
Chapter 2 will cover GD Script programming concepts as the primary coding tool for 2D and 3D video games in Godot. The student will learn about variables, conditional branches, loops, arrays, and other helpful programming concepts and tools.
Chapter 3 will teach about 2D Math and 2D Physics in games. Computing is essential when you design game objects, and the student will learn about it with 2D game object properties and methods.
Chapter 4 will cover creating a 2D game character, making a 2D game environment, creating game props, troubleshooting a code, coding ethics, and many other game programming tips.
Chapter 5 teaches turn-based game-play, game character movement, 2D Platformer as a quest system, TileMap as background, and coding for a platformer character.
Chapter 6 will introduce 3D games, spatial, vector3, Creating 3D game objects with a GD Script, RigidBody methods, prototyping a game scene, and essential steps in a prototype testing process.
Chapter 7 will cover game planning, character design, props, and environment adding for a 3D platformer video game.
Chapter 8 will teach about 3D RPG adventure planning and design, MRC and NPC creating process, an entire movement in the 3D game space, and animated different movement types.
Chapter 9 will cover the inventory system, save system, and video game publishing process.
What you will learn
- Learn Godot scripting and the IDE, 3D geometry, advanced vector maths, and 3D physics.
- Create humanoids, 3D space and environments, props, game mechanics, and collision detection mechanisms.
- Create a 3D RPG game that works on multiple platforms from scratch.
- Use the tile map editor, 2D lights, Node2D properties, and sprite-based animations.
Who this book is for
Whoever is enthusiastic about making games and wishes to make professional-quality 3D animations and eye-popping visual effects will benefit from this book. You don't need to be familiar with the Godot engine. The assumption is that you already have some programming knowledge, which should be enough to get you started with this book

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