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Textbook in PDF format
Understand what shaders are and what they’re used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines. This book dispels that idea by building up your shader knowledge in stages, starting with fundamental shader mathematics and how shader development mindset differs from other types of art and programming, and slowly delves into topics such as vertex and fragment shaders, lighting, depth-based effects, texture mapping, and Shader Graph.
Introduction
Introduction to Shaders in Unity
Position and Direction Vectors
Your Very First Shader
Shader Graph
Textures and UV Coordinates
Advanced Texturing
The Depth Buffer
Transparency and Alpha
More Shader Fundamentals
Lighting and Shadows
Image Effects and Post-Processing
Advanced Shaders
Profiling and Optimization
Shader Recipes for Your Games