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Implement design patterns in .NET 6 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today’s developer toolbox. Alongside Functional Builder, Asynchronous Factory Method, Generic Value Adapter, and Composite Proxies, this new edition introduces topics such as Decorator Cycle Policies Functional Commands, a Transformer variation of the Visitor pattern, and factories that can perform Object Tracking and Bulk Replacement.
Using the C# and F# programming languages, Design Patterns in .NET 6 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern inter-relationships, and illustrates the way that a dedicated refactoring tool (JetBrains Rider) can be used to implement design patterns with ease.
Introduction
Introduction
The SOLID Design Principles
The Functional Perspective
Creational Patterns
Builder
Factories
Summary
Prototype
Singleton
Structural Patterns
Adapter
Bridge
Composite
Decorator
Façade
Flyweight
Proxy
Value Object
Chain of Responsibility
Command
Interpreter
Iterator
Mediator
Memento
Null Object
Observer
State
Strategy
Template Method
Visitor