Good or bad, there is nothing traditional about Darkstar. Yes, it does have some puzzles and an inventory of objects you collect and will need from time to time. And there is also a world to explore, executed in a vaguely similar way as you’d see in some of the later Myst series with pre-rendered walks from place to place and full 360 degree up and down panoramas when you stop. That’s where the similarity ends. The entire "tour" is peppered with cinema, so when you encounter certain objects or plot points, the "game" breaks into "film" mode for brief story enhancements. My idea from the start is that somebody watching you play Darkstar might wonder whether they are watching a game unfold, or if they are watching a movie. Also, there is a "back-story" that is nearly an hour long that is broken into ten chapters plus a prologue. Ten "bioloks" correspond to each chapter, and as you find them the chapters are unlocked so that you may view them, giving more insight from the past as to what is going on right now in the present. The "bioloks" can be opened in different order depending on the routes you take in the ship and in the story, but they open the story chapters in order 1-10. The prologue is available immediately for free, and any of the flicks may be viewed at any time after they are unlocked. After combining this footage with in-game cinema, you’re looking at over four hours of cinema. And any of it may be clicked past if you wish to just explore.[5]
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