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Overview: JOHN D. BROWN writes action-packed thrillers and epic fantasies with characters you want to cheer for. He lives with his wife and four daughters in the hinterlands of Utah where one encounters much fresh air, many good-hearted ranchers, and the occasional wolf.
Genre: Fiction > Sci-Fi/Fantasy
1. Servant
A spirited blacksmith’s daughter accused of using the dark and terrifying sleth magic.
The young man who hunts her.
And the ferocious monster who only wants to be free.
Trapped in a web of lies and ancient secrets, of right becoming wrong, the three must struggle not only against each other, but also a being of irresistible powers, a creature who is gathering her servants to usher in the impending human harvest.
If the three succeed, they will save those they love the most. If they fail, the clans of the land fall with them. Thus begins the towering fantasy series that introduces an elaborate new world, a multifaceted system of magic, and a cast of compelling characters and creatures.
2. Curse
Argoth and Shim have only a short season before Mokad comes to annihilate them. If they’re going to survive, they will need to raise an army of dreadmen and fell-maidens and train them in the lore.
Argoth sends out a call to Groves throughout the western lands and begins to train Talen, Sugar, and three hundred others. But Mokad isn’t waiting. Mokad has already sent an armada with armies from four glorydoms. It has also sent its Guardian—a terrifying Divine everyone thinks is a sleth ally, coming with an invitation from Argoth himself to join Shim’s men.
Outnumbered and outmatched, humankind is about to lose its first chance in an age to fight against those who enslave them. Unless, of course, this new Grove can find a way to do what no other has ever done before.
3. Raveler
Talen is in the hands of a powerful half-beast, a creature twisted for war, who is convinced the most merciful thing to do with Talen is kill him. But he might not have that chance, for Nashrud, the Divine sleth hunter, is hot on their trail. As they flee, the two can only hope the perils of the Wilds will save them, for if they are taken, both will
become the tools of Mokad.
Back on the coast, Sugar is sent to guide Argoth and a handful of warriors on a mission to assassinate Mokad’s Skir Master. To succeed they’re going to have to get through an army, patrols of dogmen, and at least 3,000 dreadmen. And that’s just in the world of flesh, for Mokad also has forces in the world of souls.
The odds against Talen and Sugar are immense. At the same time, their powers are awakening. And what they learn just might give mankind a chance against the army poised to annihilate them.