Torrent details for "Rossney B. Reimagining Characters with Unreal Engine's MetaHuman Creator 2022 [andryold1]"    Log in to bookmark

Torrent details
Cover
Download
Torrent rating (0 rated)
Controls:
Category:
Language:
English English
Total Size:
51.63 MB
Info Hash:
b0f438772f58348596d350f5632af053c1b9dbd6
Added By:
Added:  
19-12-2022 21:35
Views:
371
Health:
Seeds:
4
Leechers:
0
Completed:
67




Description
Externally indexed torrent
If you are the original uploader, contact staff to have it moved to your account
Textbook in PDF format

Discover the power of Unreal Engine 5 and the MetaHuman Creator to develop realistic digital characters, infusing them with full body and facial animation
Key Features
- Create realistic characters using the MetaHuman Creator using a mixture of preset and custom tools
- Import your character into Unreal Engine 5 to access more editing options and begin animating it
- Combine face and body motion capturing to fully animate your digital humans
Book Description
MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios.
This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you'll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you'll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you'll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you'll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you'll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.
What you will learn
- Create your own bespoke character using MHC
- Develop custom faces based on real people
- Utilize Blueprints to take control of your digital character
- Retarget animations using the Unreal Mannequin
- Use DeepMotion and Live Link for complete body and face animation
- Use the Control Rig to refine animations
- Export and render your character
Who this book is for
This book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. No experience with Unreal Engine is required, however it is useful to have some knowledge of 3D development applications and concepts like wireframes, skin weights, transform tools, and motion capture. It is recommended that you have access to an iPhone X (or a later model). Alternatively, you can use a free or paid version of Faceware, along with a basic webcam

  User comments    Sort newest first

No comments have been posted yet.



Post anonymous comment
  • Comments need intelligible text (not only emojis or meaningless drivel).
  • No upload requests, visit the forum or message the uploader for this.
  • Use common sense and try to stay on topic.

  • :) :( :D :P :-) B) 8o :? 8) ;) :-* :-( :| O:-D Party Pirates Yuk Facepalm :-@ :o) Pacman Shit Alien eyes Ass Warn Help Bad Love Joystick Boom Eggplant Floppy TV Ghost Note Msg


    CAPTCHA Image 

    Anonymous comments have a moderation delay and show up after 15 minutes