Torrent details for "Code a Simple Game with UE5"    Log in to bookmark

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English English
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25.16 GB
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df16da311c6e768eb1fca4bc9358d8a7d3cbd366
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18-09-2021 12:10
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Description

This is the most comprehensive Unreal Engine tutorial series on the internet. You will create a shooter game complete with AAA quality gameplay mechanics. Learn the theory behind the gameplay mechanics of shooter games, then implement them in this beautiful game project. Topics covered are:

   Character creation and movement
   Input for PC and console controllers
   Extensive use of Animation Blueprints (and Anim Instances, their C++ parents)
   1D and 2D Blendspaces
   Strafing
   Turn-in-place
   Aim Offsets
   Inverse Kinematics
   Animation Curves
   Character lean when running
   Crouching (with dynamic capsule resizing)
   Turn hips while running
   Weapon fire with recoil animations
   Reloading
   Weapon blast and impact particles
   Weapon beam particles (smoke trails)
   Bullet shell eject particles
   Sound effects
   Blending animations per bone, by bool, and by enum – play one animation with one part of the body (running or crouching) while simultaneously playing another animation with another part of the body (reload, aim, or weapon fire)
   Attach and equip different weapons (pistols, submachine guns, assault rifles)
   Automatic and semi-automatic gunfire
   Move different gun parts (the clip/magazine, and pistol slide) during animations
   Camera zoom while aiming
   Dynamic crosshairs that spread in reaction to:
       Character speed
       Weapon fire
       Aiming
       Jumping
   Different crosshairs per weapon
   Widget components
   HUD animations
   Full item inventory system
   Data tables, in Blueprints and C++
   Curves to control
   Material creation
   Retargeting animations
   Retargeting whole Animation Blueprints
   Numerous gameplay algorithms
   Use of data structures
   Animation montages
   Anim Notifies for sounds, weapon trails, and custom notifies
   Sync markers for footsteps and sync groups
   The course comes with a huge amount of assets.
   Delegates
   Interfaces
   Dynamic footsteps that spawn different sounds and particle systems depending on the surface type
   Physical materials and surface types
   Niagra particle systems
   Line traces
   Enemy AI
   Behavior Trees and Blackboard Components
   Multiple enemy types with varying levels of Health, Damage, Size and Movement Speed
   Headshot damage
   Character and enemy health bars
   Enemy patrol, agro, chase and attack player
   Death mechanics
   Stun mechanics
   Melee attacks with melee weapon trails
   Explosives that cause damage and death
   Level prototyping
   Creating full levels based on our prototypes using professional assets
   Light baking
   Post-process effects

Who this course is for:

   Unreal Engine beginners who understand the basics of C++.
   Unreal Engine intermediate developers who wish to advance in skill level.
   Expert Unreal Engine developers to wish to expand their skillset.
   Those who wish to make shooter games.

Requirements

   No necessary experience required

Last Updated 9/2021

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