A supernatural swarm. A treacherous scheme. A tinker's apprentice may be the village's only hope....
Steamborn:
Jacob has yet to meet a gadget he couldn't fix or an adventure he couldn't resist. With trade routes to his remote Lowlands town cut off, Jacob must exchange his boyhood adventures for petty theft. After all, his wages at the tinker shop aren't enough to pay for his father's medicine.
But it soon becomes clear why few merchants brave the nearby roads as a plague of terrifying creatures descends upon the town. With the Lowlands under siege, Jacob and his friend have no choice but to run for their lives. When their escape uncovers a terrible secret, Jacob learns there are those who'll stop at nothing to make sure the teen takes the scandal to his grave....
Steamforged:
There are old wounds in the forgotten places of the world, and some are soaked in blood.
Jacob and his allies flee into the Deadlands after the fall of Ancora. Charles, the enigmatic smith, hopes to find answers in the desert city of Bollwerk that could prevent a war.
Their enemies are many, and here Jacob will learn the cost of life in the Deadlands.
Steamsworn:
The world dies in war only to be reborn. It is the way of things, and always will be.
Forged in the Deadlands crucible, and armed with the knowledge of their true enemy, Jacob, Alice, and their allies bring the fight back to Ancora. The wounds cut deep in their darkest hour, but in the end, vengeance will light their path.
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